23 Aug Roundup: Wearables @ Rio Olympics 2016
Wearable devices changed the way athletes train. Olympians have started using data collected by wearables which makes the sports more interesting. These devices are protecting athlete’s health and protecting them from serious injuries. The wearables are making them much better, faster and stronger.
The indoor cycling team members have smart eye wear called Solos that display important stats in real time as they cycle. It provides real-time data on metrics such as speed, cadence, heart rate, calories, and distance and elevation.The eyewear also features innovative voice technology, which enables riders to communicate with their coaches mid-race. The data appears in real-time so cyclists know if they are moving at their projected pace. Cyclists can even view this information while they ride via a micro-sized pupil display.
2. Halo Sport:
Halo Neuroscience has created a a headset called Halo Sport–maximizing the power of mind. Neuropriming uses pulses of energy to increase the excitability of motor neurons, benefiting athletes in two ways: accelerated strength and skill acquisition.Members of the US Ski team that trained with the headphones improved their “jump force” by 31%, compared with an 18% increase in a control group that did the same training without the device.
3. Vert Wearable Jump Monitor:
The U.S. women’s indoor volleyball team members are using tech to track the height of their jumps. VERT is worn around players’ waists to calculate how high, as well as how many times they jump. The allows the team to track how many times a certain position is jumping and very quickly, they can change their practices based on this data.
The Hykso—used by the U.S. and Canadian boxing teams—can tell what kind of punch a fighter is throwing, as well as measure their intensity and velocity. In sparring sessions, fighters are able to go to town on each other—then look at the statistical data afterward to get a better sense of their own (and their opponents’) weaknesses.
Swimmers Michael Phelps, Ryan Lochte and Team USA Basketball point guard Kyle Lowry used Whoop – a wearable tech bracelet that tracks data on the user’s sleep patterns, heart rate and physical exertion during training. It then uses the combined data to provides a blueprint of how to change their habits to improve athletic performance and avoid overtraining.